Wednesday, August 8, 2012
THESIS COMPLETE!!!
It's been a long journey, but my film is finally complete. I spent most of the summer sweetening the comps together, as well as doing any rendering that was left. I also recently did my sound mix for the film, which I'm pretty pleased with. Here are some stills from the final film. They were all rendered in Maya using Mentalray, and composited in After Effects:
Tuesday, April 24, 2012
Monday, April 16, 2012
Tuesday, April 3, 2012
Setting up render files
Just did a final test render comp before finally starting to render my film. The files are almost completely set up for the rendering process. In the meantime, here is a still from the final camera being used in the animation with ambient occlusion. I hope to have a z-depth file set up soon as well so that I can render out that pass.
Friday, March 30, 2012
Revised Production Schedule (As of March 30, 2012)
March:
- Finish Lighting and Texturing (COMPLETE)
- Rough animatic with current animation
- Continue camera and character animation
April:
- Begin Rendering Process
- Continue making tweaks to lighting (as necessary)/sweeten compositions
- Continue character and camera animation
- Final Edit (in progress) with sound
May:
- Final Edits & Comps (wherever necessary)
- Finish character and camera animation
- Continue/Finish rendering process
- Finish Lighting and Texturing (COMPLETE)
- Rough animatic with current animation
- Continue camera and character animation
April:
- Begin Rendering Process
- Continue making tweaks to lighting (as necessary)/sweeten compositions
- Continue character and camera animation
- Final Edit (in progress) with sound
May:
- Final Edits & Comps (wherever necessary)
- Finish character and camera animation
- Continue/Finish rendering process
Wednesday, March 28, 2012
Monday, March 26, 2012
Final Optimized Images - Lobby...Ambient Occlusion Test
Final Optimized Images - Hallway...Ambient Occlusion Test
Wednesday, March 21, 2012
Friday, February 10, 2012
Bedroom (Daytime) Lighting Tests
Monday, February 6, 2012
Thursday, February 2, 2012
Lobby and Bedroom Texture Test Renders
Here are test renders of the lobby and bedroom scenes. The lighting in these images are different (i.e. very intense and blown out) for the sake of being able to check the textures and are nothing like the final lighting setup. The previous lighting test images that I've posted on the blog are much more indicative of the final lighting look.
The main difference in the lobby scene from the last update is the addition of reflections in the room, particularly on the floor and on parts of the walls. The bedroom is in the process of adding dirt stains and grunge on the wallpaper.
Wednesday, February 1, 2012
Grassy Hill Scene (In Progress...Update)
Paint FX has been completed on the hill. I've added some scattered flowers as well for contrast in color and variety in the shot, including a dirt shader underneath which is just barely visible if the two images are compared. I've posted two images of before and after these additions. The lighting is essentially done as well, leaving only the tree texturing and the scene will be complete. That is currently in progress of being completed soon.
Monday, January 23, 2012
Grassy Hill - Lighting Test (In Progress...)
I'm currently working on the finalizing the lighting for the only exterior scene in the film. I had an issue come up with my subsurface scattering shader because I used physical sun and sky for the scene. All I had to do was go into the attribute editor of the SSS shader and uncheck 'screen composite' under the 'Algorithm' control to get a more natural look for the skin.
***EDIT(01/25/12): Paint Effects grass test render
This is a test render of the new paint effects grass that I'm applying to the scene. I still haven't added turbulance to it, so it isn't animating just yet. I had to convert the paint effects to polygons so that they would render in mental ray.
Tuesday, January 17, 2012
Friday, January 13, 2012
Revised Production Schedule (Spring 2012)
January:
- Rough animatic with temp sound
- Continue texturing process (with Dom)
- Continue lighting process (particularly on 'Hill' scene)
- Continue blocking out camera and character animation
February:
- Complete adding shaders/texturing process
- Finish lighting process
- Finish character and camera animation
- Rough Edit #1
March:
- Begin rendering process
- Continue making tweaks to lighting/sweeten compositions (as necessary)
- Continue cleaning up character animation (as necessary)
- Rough Edit #2
April:
- Continue rendering process
- Continue compositing process
- Recording sessions (as necessary)
- Sound Mix
May:
- Finish rendering
- Final Edits & Comps (wherever necessary)
- Film completed (rendering/music/sound)
- Rough animatic with temp sound
- Continue texturing process (with Dom)
- Continue lighting process (particularly on 'Hill' scene)
- Continue blocking out camera and character animation
February:
- Complete adding shaders/texturing process
- Finish lighting process
- Finish character and camera animation
- Rough Edit #1
March:
- Begin rendering process
- Continue making tweaks to lighting/sweeten compositions (as necessary)
- Continue cleaning up character animation (as necessary)
- Rough Edit #2
April:
- Continue rendering process
- Continue compositing process
- Recording sessions (as necessary)
- Sound Mix
May:
- Finish rendering
- Final Edits & Comps (wherever necessary)
- Film completed (rendering/music/sound)
Monday, January 2, 2012
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