Monday, January 23, 2012

Grassy Hill - Lighting Test (In Progress...)




I'm currently working on the finalizing the lighting for the only exterior scene in the film. I had an issue come up with my subsurface scattering shader because I used physical sun and sky for the scene. All I had to do was go into the attribute editor of the SSS shader and uncheck 'screen composite' under the 'Algorithm' control to get a more natural look for the skin.

***EDIT(01/25/12): Paint Effects grass test render



This is a test render of the new paint effects grass that I'm applying to the scene. I still haven't added turbulance to it, so it isn't animating just yet. I had to convert the paint effects to polygons so that they would render in mental ray.

Friday, January 13, 2012

Revised Production Schedule (Spring 2012)

January:

- Rough animatic with temp sound
- Continue texturing process (with Dom)
- Continue lighting process (particularly on 'Hill' scene)
- Continue blocking out camera and character animation

February:

- Complete adding shaders/texturing process
- Finish lighting process
- Finish character and camera animation
- Rough Edit #1

March:

- Begin rendering process
- Continue making tweaks to lighting/sweeten compositions (as necessary)
- Continue cleaning up character animation (as necessary)
- Rough Edit #2

April:

- Continue rendering process
- Continue compositing process
- Recording sessions (as necessary)
- Sound Mix

May:

- Finish rendering
- Final Edits & Comps (wherever necessary)
- Film completed (rendering/music/sound)

Sunday, December 4, 2011



This is an image that I created just for reference in creating the girl's walk cycle. I'm looking for fairly subtle movement in everything, with the arms not swinging too much as well as the legs and feet making small strides.