Monday, February 6, 2012
Thursday, February 2, 2012
Lobby and Bedroom Texture Test Renders


Here are test renders of the lobby and bedroom scenes. The lighting in these images are different (i.e. very intense and blown out) for the sake of being able to check the textures and are nothing like the final lighting setup. The previous lighting test images that I've posted on the blog are much more indicative of the final lighting look.
The main difference in the lobby scene from the last update is the addition of reflections in the room, particularly on the floor and on parts of the walls. The bedroom is in the process of adding dirt stains and grunge on the wallpaper.
Wednesday, February 1, 2012
Grassy Hill Scene (In Progress...Update)


Paint FX has been completed on the hill. I've added some scattered flowers as well for contrast in color and variety in the shot, including a dirt shader underneath which is just barely visible if the two images are compared. I've posted two images of before and after these additions. The lighting is essentially done as well, leaving only the tree texturing and the scene will be complete. That is currently in progress of being completed soon.
Monday, January 23, 2012
Grassy Hill - Lighting Test (In Progress...)



I'm currently working on the finalizing the lighting for the only exterior scene in the film. I had an issue come up with my subsurface scattering shader because I used physical sun and sky for the scene. All I had to do was go into the attribute editor of the SSS shader and uncheck 'screen composite' under the 'Algorithm' control to get a more natural look for the skin.
***EDIT(01/25/12): Paint Effects grass test render

This is a test render of the new paint effects grass that I'm applying to the scene. I still haven't added turbulance to it, so it isn't animating just yet. I had to convert the paint effects to polygons so that they would render in mental ray.
Tuesday, January 17, 2012
Friday, January 13, 2012
Revised Production Schedule (Spring 2012)
January:
- Rough animatic with temp sound
- Continue texturing process (with Dom)
- Continue lighting process (particularly on 'Hill' scene)
- Continue blocking out camera and character animation
February:
- Complete adding shaders/texturing process
- Finish lighting process
- Finish character and camera animation
- Rough Edit #1
March:
- Begin rendering process
- Continue making tweaks to lighting/sweeten compositions (as necessary)
- Continue cleaning up character animation (as necessary)
- Rough Edit #2
April:
- Continue rendering process
- Continue compositing process
- Recording sessions (as necessary)
- Sound Mix
May:
- Finish rendering
- Final Edits & Comps (wherever necessary)
- Film completed (rendering/music/sound)
- Rough animatic with temp sound
- Continue texturing process (with Dom)
- Continue lighting process (particularly on 'Hill' scene)
- Continue blocking out camera and character animation
February:
- Complete adding shaders/texturing process
- Finish lighting process
- Finish character and camera animation
- Rough Edit #1
March:
- Begin rendering process
- Continue making tweaks to lighting/sweeten compositions (as necessary)
- Continue cleaning up character animation (as necessary)
- Rough Edit #2
April:
- Continue rendering process
- Continue compositing process
- Recording sessions (as necessary)
- Sound Mix
May:
- Finish rendering
- Final Edits & Comps (wherever necessary)
- Film completed (rendering/music/sound)
Monday, January 2, 2012
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