Tuesday, November 8, 2011

Test Renders







These are just test renders with the finished textured girl placed into the scenes as they are currently lit. I just wanted to get a sense of what she currently looks like in the environment.

Tuesday, November 1, 2011

Girl - Finalized Images





These are updated images of the girl character model in its current state. They both have Subsurface Scattering, and the definition on the arms, legs, and hands (pretty much everywhere, for that matter) is much more evident. The first image has darker shadows and is less saturated while the second image is more evenly lit. I'm probably going to go with the second image as it is closer to the saturated look that I wanted.

Here is a comparison image of the first pass over the final version:

Thursday, October 27, 2011

Girl texturing (In Progress...@30% complete)



This image is an update on the progress of the girl model's texturing. Currently, it is at around 30% complete. Many thanks to Aiman Akhtar for modeling, rigging, and texturing my characters. I'm pretty happy with how they turned out.

I wanted the character to have vibrant colors, from the hair and eyes down to the dress. The main reason for that is because I want her to stick out from the environment as much as possible. Since the lighting is fairly dark throughout the film, except for the exterior shot, I want to make sure that she is the focal point throughout.

Wednesday, October 19, 2011

Hotel Lobby Scene (updated images)






I'm finished adding the massive amount of lights that this scene needs. Now, I can begin focusing on making certain tweaks to the lighting. The area around the clerk counter (between the 2 table lamps) is too dark, as is the bottom of the columns leading to the stairs. If the floor is as bright as it is, then the bottom of those columns should be brighter as well.

Speaking of the lamps, they also need to be tweaked a bit as well. The shader on them is absorbing the light way too much right now. The areas under the stairs definitely need to be brightened up. They are too dark at the moment.

The good thing is that now that I have all of the lights that I need in the scene, I can play with the scenes and make minor changes to them.