Wednesday, August 8, 2012


It's been a long journey, but my film is finally complete. I spent most of the summer sweetening the comps together, as well as doing any rendering that was left. I also recently did my sound mix for the film, which I'm pretty pleased with. Here are some stills from the final film. They were all rendered in Maya using Mentalray, and composited in After Effects:

Tuesday, April 3, 2012

Setting up render files

Just did a final test render comp before finally starting to render my film. The files are almost completely set up for the rendering process. In the meantime, here is a still from the final camera being used in the animation with ambient occlusion. I hope to have a z-depth file set up soon as well so that I can render out that pass.

Friday, March 30, 2012

Revised Production Schedule (As of March 30, 2012)


- Finish Lighting and Texturing (COMPLETE)
- Rough animatic with current animation
- Continue camera and character animation


- Begin Rendering Process
- Continue making tweaks to lighting (as necessary)/sweeten compositions
- Continue character and camera animation
- Final Edit (in progress) with sound


- Final Edits & Comps (wherever necessary)
- Finish character and camera animation
- Continue/Finish rendering process

Wednesday, March 28, 2012

Monday, March 26, 2012

Final Optimized Images - Lobby...Ambient Occlusion Test

Final Lighting without Ambient Occlusion Pass:

Ambient Occlusion Pass:

Final Render with Ambient Occlusion Pass combined: