Wednesday, March 30, 2011

Texturing process begins







Finally, the process of texturing my scene begins. I've decided to start with the bedroom scene. I'll probably do the hotel lobby scene once this one is finished since it will probably be the most intensive area to texture out of all of my scenes. I simply didn't want to start with the most complicated scene right off the bat.

I've run into some problems already, particularly with the bed sheet and the more organic shapes and creases in it. I had to create a tri-planar projection on it to be able to cover all of the faces without causing the textures to stretch. It seems to be working pretty well so far, minus a bit of tweaking of the UV's so far.

Minor rigging issues and tweaks





I've been playing with the rigs for the past few days and I've only found a few little things to fix. The first two images are of the girl (young version). Moving and/or rotating the handles for the right hand and wrist affect the dress for some reason where it starts to go into the girl's leg. The older version of the girl doesn't seem to have that problem. The only other thing I could find is a problem with the old man rig. When I start bending him backwards and forwards, the eyes begin to slide out of place. These issues have all since been fixed.

Post-Production Schedule (Revised)

Here is my projected schedule from the middle of March 2011 until August 2011, revised due to major delays during production..

March (Late):

- Finalize Rigged Models
- Begin texturing process

April:

- Continue texturing process
- Block out camera animation
- Rough edit (playblast)

May:

- Continue adding shaders/textures
- Begin lighting process
- Begin character animation

June:

- Begin rendering process
- Continue making tweaks to shaders/lighting/texturing
- Continue character animation
- 2nd edit

July:

- Continue rendering process
- Finish character animation
- Recording sessions with composer
- Sound Mix

August:

- Finish rendering
- Final edit
- Film completed (rendering/music/sound)